April 3, at 6: Bitch please only a few guns are affected, all mm calibers and below have less than 10 or 9m splash, considering how low the damages are now and how there was no real rof compensation 1s or 2s depending on caliber you cant complain about that. Well pay2win with the new consumables and you will negate a big part of the stun and be able to remove it immediately 1 hit out of 2. MM makes pretty much everything a premium mm vehicle, which means that premium mm premiums automaticaly become underpowered because they are now tier for tier worse and newer premiums that were designed to fight against tanks 2 tiers higher instead of same tier tanks are gonna be even better. LTs become way too good for their tier, new premiums aswell, some tanks are catched by powercreep even faster. Players couldnt test it, WG cannot test it.
【WoT】World of Tanks 180
Basically Hellcat will be even more harder to play for the nubs. BUT there is one nerf that is gonna be deadly for the hellcat. Reverse speed nerf, making pick-a-boo shots even harder if not impossible….
May 05, · nerf VK nerf VK nerf VK might nerf it again This tank is dead. Just skip it. Edited by Solinvictus, Jun 13 –
Bin danach mit Sambite gefahren und lief nix mehr. Manchmal ist es echt frustrierend Ich dachte schon WoT ist Kaputt: Merke, ich bin hier alleine gefahren!! Das Matchmaking war echt der Hammer, war in Gefechten immer ein Tier runter und ein Tier rauf, also z. Gestern bin ich auch zwei Gefechte alleine Gefahren, das gleiche!
Update 9.18 Public Test – Light Tanks Rebalance (±2 Matchmaking)
You form a platoon by inviting your friends into a platoon that you form, or by accepting their invitation. A platoon consistes of two or three players. This post is going to concentrate on a few basic principles regarding what tanks you should use. As a general rule, you should always use tanks from the same tier. You can choose to let one player use a tank one tier higher or lower, but it is not recommended.
It is perfectly okay if one member of the team is playing a medium, and the other a heavy tank, or a tank destroyer.
(This matchmaking is subject to adjustment by Wargaming.) As a thumb rule, a scout tank on a specific tier will meet tanks that are from one to three tiers higher. A tier 6 scout can meet tier 7, 8, 9 or
Due to the unusually thick frontal armor and heavy weight, the Leopard can bounce a surprising number of shots and can also be used to ram other tanks and especially arty if there’s not enough time to shoot them apart. Due to the small turret size, it has better gun depression on the sides than the front and rear, meaning you should position the tank at an angle when on slopes. Decent top speed for a light tank Good signal range Good armor for a tier 5 scout Good rate of fire Good counter-reconnaissance tank Accurate 3cm auto cannon with high penetration for its caliber and Tier of mounting tank.
Capable of destroying a tier 4 within 2 seconds. Relatively good gun depression on the sides Turns like crazy when fully upgraded Armor is rarely overmatched and can occasionally ding shots. With its m upgraded radio range, it ensures that targets will be relayed to artillery and teammates. Its acceleration and turning speeds have been increased compared to update 8. It has a powerful 50mm gun, which can easily destroy any artillery within a minute, and a 3cm auto cannon with surprisingly high penetration, allowing it to penetrate the sides of most enemy Tier 7 tanks with ease.
The leopard is much harder to kill with lower tier tanks than the other scouts. It offers a great amount of armor and a large HP pool, but the armor is irrelevant against most high-penetration, large-caliber cannons at its matchmaking tier Due to its weight and speed, ramming enemy artillery and scouts might be a viable strategy in 1 vs. The leopard is not as maneuverable as the T , but it can definitely give one a run for their money in a 1v1 fight as the T ‘s guns can’t reliably penetrate the Leopard’s front.
It is also a better light tank and scout when compared with the Pz.
Best gun for VK 28.01?
Servers , Changelogs World of Warplanes – massively multiplayer online game dedicated to the golden era in the history of military aviation. The project continues a “war saga “, which was initiated tank hit World of Tanks. In World of Warplanes players rise from the smoke -covered tracks and pitted battlefields in the sky – to join the ongoing struggle for dominance in the air. The game mode is played by two teams of 15 players , whom converge in the air battles on many maps.
In this victory can be achieved as knocking all the enemy planes and achieving excellence in points, and destroy enemy ground targets.
Mar 21, · Thanks Spinee, I think there is an additional factor for each tank that affects its matchmaking. E.g. the highly rapacious young kenny is nearly always up against tier 4 tanks, and many times I was the only tier 3 on my team. Likewise for the dragon and the ankho- when playing those two I got about 70% of games against higher tiers.
Indien-Panzer and Leopard I are both solid additions to the German tree, even if I feel the Leo is far too post-war to sit comfortably with all the wartime classics personally I would never have gone past about I haven’t tried the The new Soviet lights are fun. Letting people with free accounts form companies and 3-man platoons opens up more gameplay options for them. The new battle stat options in the post-battle screen are definitely welcome.
There is no reason to play this tank. The nerf of the VK Pearl River may well be a nice map, but since the map rotation hasn’t deigned to let me play it even once in a whole night’s playing yesterday, I can’t comment – the map rotation is extremely frustrating, serving up the same very limited selection over and over. I wanted Pearl River but didn’t get it once, instead I was force-fed El Halluf awful, awful, AWFUL map in every way, you should have deleted that abortion instead of the excellent Dragon’s Ridge , Mines too small for anything above tier 5 , Malinovka sooooo old and boring now and all the same old boring maps over and over and over again.
When a new map is introduced, is it too much to expect to actually be allowed to PLAY on the damn thing ? Letting people with free accounts form companies and 3-man platoons leaves those of us who fork out for premium accounts feeling we now need something extra in return for our investment, given that one of our paid-for perks has now been given out for free. Artillery still ruins most if not all high-tier matches. THAT is what was pissing off so many of the playerbase, not how many credits arty players received!
Why devs refuse to see how damaging this crap is is beyond me.
Considering MM improvements that came with patch 7. On to another forgotten tier 3 jewel: Most of you will be probably be surprised by the pick. What made the gun interesting was weird ammo choices.
Graphical overview of weak points of VK Orange – commander, gunner, loader Red – engine, fuel, transmission Green – vulnerable zones.
The design for this vehicle had some advanced features, but was complicated and expensive, and only a short production run of 69 tanks was completed. Furthermore, even before it was ready for mass production wartime experience invalidated the underlying concept of light tanks. Design The T was an advanced design for its time, with torsion-bar suspension, diesel engine in common with all the new Soviet tanks and well-sloped, all-welded armor.
An excellent feature was the three-man turret with commander’s cupola, which would not appear on other Soviet tanks until Most Soviet tanks of the era had either one-man or two-man turrets, which are far less efficient in combat than three-man turrets. Additionally, all T s had radios, a feature only found on the commander’s vehicle in earlier models. However, the T had several weaknesses; to begin with, like many Soviet tanks, it was very cramped inside.
The main problems, however, were related to the new V-4 engine developed specifically for this tank, unlike other Soviet light AFVs, which used standard truck engines. Specialized tank engines, more expensive to produce, were reserved for higher-performance AFVs. The very mobile BT-8 fast tank, the T medium tank, KV-1, the IS-2 heavy tanks, and their derivatives all used variants of the same standard cylinder model V-2 diesel engine.
The V-4 engine was extremely unreliable, and the design flaws could not be worked out. The engine’s low reliability and high cost contributed to the demise of the T
World of Tanks – [Sammelthread Teil 7] – Bitte Startpost beachten!
Silver not spent foolishly also helps keeps your funds balance at a reasonable level. So here are some of my tips on how to make money and save. It seems many TA players are not hardcore or an addicted WOT player and need some tips on how to make silver without getting a Premium Account 1. I am writing this in between matches so I will edit often and add more info.
Many of the cheevos stack, ie If you are a newbie needing kills or playing a particular class times or simply needing a Tier VII tank or Tier X tank.
discussions in r/WorldofTanks X. · 24 comments. VK on Test Server (fTanks) It will certainly be a shame to have to sell it after goes live. I would trade having scout matchmaking with the mm for this new version of the tank any day of the week.
Excellent penetration and damage per shot. Good camo rating and high view range aid in scouting. Turret profile is very small when poking from ridges. Slow and fairly sluggish for a light tank, will be often beaten to scouting positions by faster LTs. Lightweight and thinly armored, very vulnerable to HE penetrations and ramming. Poor shell velocity and subpar gun handling. Vulnerable to losing crews in which there are only 3 and engine.
Top 5 Most Broken Tanks ATM
Crew Skills Crew skill is probably the most important criteria because they determine crew quality, and have a direct effect on gameplay. You would be wise to pay special attention to this number. Crew skills are shown in percentage form. As his skill improves, your combat effectiveness improves. For example, if your tank has a maximum visibility range of meters. The difference in combat effectiveness is huge – so huge that you just need to try it for yourself to believe.
For Commanders, they further give a ten percent skill boost to their crew. As mentioned, crew skill is improved through combat experience. But if you would like to shortcut that process, you may send your crew for training at the Tank Academy or Regimental School. More on training is explained below. Currently the available secondary skills are: Fire fighting – speeds up your fire fighting rate.
Repair – speeds up your repair rate.